RedM Natives

IS_ANIM_SCENE_IN_SECTION

Hash0x8D81E7824B7753F7
Runtime nameIsAnimSceneInSection
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL IS_ANIM_SCENE_IN_SECTION(AnimScene animScene, const char* sectionName, BOOL p2);

Parameters

NameTypeDescription
animSceneAnimScene—
sectionNameconst char*—
p2BOOL—

Returns BOOL

Usage

Lua
local retval = IsAnimSceneInSection(animScene, sectionName, p2)

-- always works, by hash
local retval = Citizen.InvokeNative(0x8D81E7824B7753F7, animScene, sectionName, p2, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsAnimSceneInSection(animScene, sectionName, p2);

// by hash
const retval = Citizen.invokeNative('0x8D81E7824B7753F7', animScene, sectionName, p2, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x8D81E7824B7753F7, animScene, sectionName, p2);

Sources

alloc8or RDR3 NativeDB

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