RedM Natives

HAS_ANIM_SCENE_EXITED

Hash0xF94692EB9DC15D74
Runtime nameHasAnimSceneExited
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL HAS_ANIM_SCENE_EXITED(AnimScene animScene, BOOL p1);

Parameters

NameTypeDescription
animSceneAnimScene—
p1BOOL—

Returns BOOL

Usage

Lua
local retval = HasAnimSceneExited(animScene, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF94692EB9DC15D74, animScene, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasAnimSceneExited(animScene, p1);

// by hash
const retval = Citizen.invokeNative('0xF94692EB9DC15D74', animScene, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xF94692EB9DC15D74, animScene, p1);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.