RedM Natives

_IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADING

Hash0x0DF57F86FE71DBE5
Runtime nameIsAnimScenePlaybackListPhaseLoading
NamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADING(AnimScene animScene, const char* phaseName);

Parameters

NameTypeDescription
animSceneAnimScene—
phaseNameconst char*—

Returns BOOL

Usage

Lua
local retval = IsAnimScenePlaybackListPhaseLoading(animScene, phaseName)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0DF57F86FE71DBE5, animScene, phaseName, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsAnimScenePlaybackListPhaseLoading(animScene, phaseName);

// by hash
const retval = Citizen.invokeNative('0x0DF57F86FE71DBE5', animScene, phaseName, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x0DF57F86FE71DBE5, animScene, phaseName);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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