RedM Natives

SET_ANIM_SCENE_PLAYBACK_LIST

Hash0xAB5E7CAB074D6B84
Runtime nameSetAnimScenePlaybackList
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_ANIM_SCENE_PLAYBACK_LIST(AnimScene animScene, const char* playbackListName);

Parameters

NameTypeDescription
animSceneAnimScene—
playbackListNameconst char*—

Returns void

Usage

Lua
SetAnimScenePlaybackList(animScene, playbackListName)

-- always works, by hash
Citizen.InvokeNative(0xAB5E7CAB074D6B84, animScene, playbackListName)
JavaScript and C#
JavaScript
SetAnimScenePlaybackList(animScene, playbackListName);

// by hash
Citizen.invokeNative('0xAB5E7CAB074D6B84', animScene, playbackListName);
C#
Function.Call((Hash)0xAB5E7CAB074D6B84, animScene, playbackListName);

Sources

alloc8or RDR3 NativeDB

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