RedM Natives

_GET_ANIM_SCENE_TIME

Hash0x61BE7D6186260002
Runtime nameGetAnimSceneTime
NamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _GET_ANIM_SCENE_TIME(AnimScene animScene);

Parameters

NameTypeDescription
animSceneAnimScene—

Returns float

Usage

Lua
local retval = GetAnimSceneTime(animScene)

-- always works, by hash
local retval = Citizen.InvokeNative(0x61BE7D6186260002, animScene, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetAnimSceneTime(animScene);

// by hash
const retval = Citizen.invokeNative('0x61BE7D6186260002', animScene, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x61BE7D6186260002, animScene);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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