_GET_ANIM_SCENE_TIME
Hash
0x61BE7D6186260002Runtime name
GetAnimSceneTimeNamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
float _GET_ANIM_SCENE_TIME(AnimScene animScene);Parameters
| Name | Type | Description |
|---|---|---|
animScene | AnimScene | — |
Returns float
Usage
local retval = GetAnimSceneTime(animScene)
-- always works, by hash
local retval = Citizen.InvokeNative(0x61BE7D6186260002, animScene, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetAnimSceneTime(animScene);
// by hash
const retval = Citizen.invokeNative('0x61BE7D6186260002', animScene, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0x61BE7D6186260002, animScene);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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