RedM Natives

_0xD70C7A30412F8FA0

Checks if AnimScene is NOT aborted, and an unknown check.

Hash0xD70C7A30412F8FA0
Runtime nameN_0xd70c7a30412f8fa0
NamespaceANIMSCENE
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xD70C7A30412F8FA0(AnimScene animScene);

Parameters

NameTypeDescription
animSceneAnimScene—

Returns BOOL

Description

Checks if AnimScene is NOT aborted, and an unknown check. Usually used with ABORT_ANIM_SCENE
Used in SP R* Scripts only
_IS_ANIM_SCENE_*

Usage

Lua
local retval = N_0xd70c7a30412f8fa0(animScene)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD70C7A30412F8FA0, animScene, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xd70c7a30412f8fa0(animScene);

// by hash
const retval = Citizen.invokeNative('0xD70C7A30412F8FA0', animScene, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xD70C7A30412F8FA0, animScene);
  • This native has no known name, so the runtime exposes it only as N_0xd70c7a30412f8fa0 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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