RedM Natives

DOES_ANIM_SCENE_EXIST

Hash0x25557E324489393C
Runtime nameDoesAnimSceneExist
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL DOES_ANIM_SCENE_EXIST(AnimScene animScene);

Parameters

NameTypeDescription
animSceneAnimScene—

Returns BOOL

Usage

Lua
local retval = DoesAnimSceneExist(animScene)

-- always works, by hash
local retval = Citizen.InvokeNative(0x25557E324489393C, animScene, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesAnimSceneExist(animScene);

// by hash
const retval = Citizen.invokeNative('0x25557E324489393C', animScene, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x25557E324489393C, animScene);

Sources

alloc8or RDR3 NativeDB

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