RedM Natives

_0xE12D7B4B959644CD

Used in SP R* Scripts only _SET_B* - _SET_C*

Hash0xE12D7B4B959644CD
Runtime nameN_0xe12d7b4b959644cd
NamespaceANIMSCENE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xE12D7B4B959644CD();

Returns void

Description

Used in SP R* Scripts only
_SET_B* - _SET_C*

Usage

Lua
N_0xe12d7b4b959644cd()

-- always works, by hash
Citizen.InvokeNative(0xE12D7B4B959644CD)
JavaScript and C#
JavaScript
N_0xe12d7b4b959644cd();

// by hash
Citizen.invokeNative('0xE12D7B4B959644CD');
C#
Function.Call((Hash)0xE12D7B4B959644CD);
  • This native has no known name, so the runtime exposes it only as N_0xe12d7b4b959644cd (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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