RedM Natives

_IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADED

Hash0x23E33CB9F4A3F547
Runtime nameIsAnimScenePlaybackListPhaseLoaded
NamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADED(AnimScene animScene, const char* phaseName);

Parameters

NameTypeDescription
animSceneAnimScene—
phaseNameconst char*—

Returns BOOL

Usage

Lua
local retval = IsAnimScenePlaybackListPhaseLoaded(animScene, phaseName)

-- always works, by hash
local retval = Citizen.InvokeNative(0x23E33CB9F4A3F547, animScene, phaseName, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsAnimScenePlaybackListPhaseLoaded(animScene, phaseName);

// by hash
const retval = Citizen.invokeNative('0x23E33CB9F4A3F547', animScene, phaseName, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x23E33CB9F4A3F547, animScene, phaseName);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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