_IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADED
Hash
0x23E33CB9F4A3F547Runtime name
IsAnimScenePlaybackListPhaseLoadedNamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADED(AnimScene animScene, const char* phaseName);Parameters
| Name | Type | Description |
|---|---|---|
animScene | AnimScene | — |
phaseName | const char* | — |
Returns BOOL
Usage
local retval = IsAnimScenePlaybackListPhaseLoaded(animScene, phaseName)
-- always works, by hash
local retval = Citizen.InvokeNative(0x23E33CB9F4A3F547, animScene, phaseName, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsAnimScenePlaybackListPhaseLoaded(animScene, phaseName);
// by hash
const retval = Citizen.invokeNative('0x23E33CB9F4A3F547', animScene, phaseName, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x23E33CB9F4A3F547, animScene, phaseName);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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