RedM Natives

BLOCK_ANIM_SCENE_FADING_NEXT_FRAME

Hash0x1B70811D3BF75DB9
Runtime nameBlockAnimSceneFadingNextFrame
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

void BLOCK_ANIM_SCENE_FADING_NEXT_FRAME(BOOL p0, BOOL p1);

Parameters

NameTypeDescription
p0BOOL—
p1BOOL—

Returns void

Usage

Lua
BlockAnimSceneFadingNextFrame(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x1B70811D3BF75DB9, p0, p1)
JavaScript and C#
JavaScript
BlockAnimSceneFadingNextFrame(p0, p1);

// by hash
Citizen.invokeNative('0x1B70811D3BF75DB9', p0, p1);
C#
Function.Call((Hash)0x1B70811D3BF75DB9, p0, p1);

Sources

alloc8or RDR3 NativeDB

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