RedM Natives

_0x3B393716C3FD8237

Used in SP R* Scripts only

Hash0x3B393716C3FD8237
Runtime nameN_0x3b393716c3fd8237
NamespaceANIMSCENE
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x3B393716C3FD8237(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Description

Used in SP R* Scripts only
_IS_*

Usage

Lua
local retval = N_0x3b393716c3fd8237(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3B393716C3FD8237, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x3b393716c3fd8237(ped);

// by hash
const retval = Citizen.invokeNative('0x3B393716C3FD8237', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x3B393716C3FD8237, ped);
  • This native has no known name, so the runtime exposes it only as N_0x3b393716c3fd8237 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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