RedM Natives

_GET_ENTITY_PROOFS

Old name: _GET_ENTITY_PROOFS

Hash0x6CF0DAD7FA1088EA
Runtime nameGetEntityProofs
NamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207
Also known asGET_ENTITY_PROOFS

Signature

int _GET_ENTITY_PROOFS(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns int

Description

alloc8or RDR3 NativeDB

Note: this native was removed in 1232 but added back in 1311

VORPCORE RDR3natives

Note: this native was removed in 1232 but added back in 1311
Old name: _GET_ENTITY_PROOFS

Usage

Lua
local retval = GetEntityProofs(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x6CF0DAD7FA1088EA, entity, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetEntityProofs(entity);

// by hash
const retval = Citizen.invokeNative('0x6CF0DAD7FA1088EA', entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x6CF0DAD7FA1088EA, entity);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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