RedM Natives

SET_ENTITY_PROOFS

BOOL p2: handles an additional special proofs flag, so it simply indicates whether it should be enabled or disabled, not sure what exactly it proofs the entity from though

Hash0xFAEE099C6F890BB8
Runtime nameSetEntityProofs
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xFAEE099C6F890BB8

Signature

void SET_ENTITY_PROOFS(Entity entity, int proofsBitset, BOOL specialFlag);

Parameters

NameTypeDescription
entityEntity—
proofsBitsetint—
specialFlagBOOL—

Returns void

Description

https://github.com/femga/rdr3_discoveries/tree/master/AI/ENTITY_PROOFS
BOOL p2: handles an additional special proofs flag, so it simply indicates whether it should be enabled or disabled, not sure what exactly it proofs the entity from though

Usage

Lua
SetEntityProofs(entity, proofsBitset, specialFlag)

-- always works, by hash
Citizen.InvokeNative(0xFAEE099C6F890BB8, entity, proofsBitset, specialFlag)
JavaScript and C#
JavaScript
SetEntityProofs(entity, proofsBitset, specialFlag);

// by hash
Citizen.invokeNative('0xFAEE099C6F890BB8', entity, proofsBitset, specialFlag);
C#
Function.Call((Hash)0xFAEE099C6F890BB8, entity, proofsBitset, specialFlag);

See also

Sources

alloc8or RDR3 NativeDB

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