SET_ENTITY_PROOFS
BOOL p2: handles an additional special proofs flag, so it simply indicates whether it should be enabled or disabled, not sure what exactly it proofs the entity from though
Hash
0xFAEE099C6F890BB8Runtime name
SetEntityProofsNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xFAEE099C6F890BB8Signature
void SET_ENTITY_PROOFS(Entity entity, int proofsBitset, BOOL specialFlag);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
proofsBitset | int | — |
specialFlag | BOOL | — |
Returns void
Description
https://github.com/femga/rdr3_discoveries/tree/master/AI/ENTITY_PROOFS
BOOL p2: handles an additional special proofs flag, so it simply indicates whether it should be enabled or disabled, not sure what exactly it proofs the entity from though
Usage
SetEntityProofs(entity, proofsBitset, specialFlag)
-- always works, by hash
Citizen.InvokeNative(0xFAEE099C6F890BB8, entity, proofsBitset, specialFlag)JavaScript and C#
SetEntityProofs(entity, proofsBitset, specialFlag);
// by hash
Citizen.invokeNative('0xFAEE099C6F890BB8', entity, proofsBitset, specialFlag);Function.Call((Hash)0xFAEE099C6F890BB8, entity, proofsBitset, specialFlag);See also
_GET_ENTITY_PROOFSOld name: _GET_ENTITY_PROOFS
Sources
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