RedM Natives

ATTACH_ENTITY_TO_ENTITY_PHYSICALLY

Hash0xB629A43CA1643481
Runtime nameAttachEntityToEntityPhysically
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xC3675780C92F90F9

Signature

void ATTACH_ENTITY_TO_ENTITY_PHYSICALLY(Entity entity1, Entity entity2, int p2, int boneIndex, float offsetX, float offsetY, float offsetZ, float p7, float p8, float p9, float p10, float p11, float p12, float p13, BOOL p14, BOOL p15, BOOL p16, BOOL p17, int p18, BOOL p19, float p20, float p21);

Parameters

NameTypeDescription
entity1Entity—
entity2Entity—
p2int—
boneIndexint—
offsetXfloat—
offsetYfloat—
offsetZfloat—
p7float—
p8float—
p9float—
p10float—
p11float—
p12float—
p13float—
p14BOOL—
p15BOOL—
p16BOOL—
p17BOOL—
p18int—
p19BOOL—
p20float—
p21float—

Returns void

Usage

Lua
AttachEntityToEntityPhysically(entity1, entity2, p2, boneIndex, offsetX, offsetY, offsetZ, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20, p21)

-- always works, by hash
Citizen.InvokeNative(0xB629A43CA1643481, entity1, entity2, p2, boneIndex, offsetX, offsetY, offsetZ, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20, p21)
JavaScript and C#
JavaScript
AttachEntityToEntityPhysically(entity1, entity2, p2, boneIndex, offsetX, offsetY, offsetZ, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20, p21);

// by hash
Citizen.invokeNative('0xB629A43CA1643481', entity1, entity2, p2, boneIndex, offsetX + 0.0000001, offsetY + 0.0000001, offsetZ + 0.0000001, p7 + 0.0000001, p8 + 0.0000001, p9 + 0.0000001, p10 + 0.0000001, p11 + 0.0000001, p12 + 0.0000001, p13 + 0.0000001, p14, p15, p16, p17, p18, p19, p20 + 0.0000001, p21 + 0.0000001);
C#
Function.Call((Hash)0xB629A43CA1643481, entity1, entity2, p2, boneIndex, offsetX, offsetY, offsetZ, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20, p21);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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