RedM Natives

IS_ENTITY_STATIC

Hash0x86468ADFA0F6B861
Runtime nameIsEntityStatic
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x1218E6886D3D8327

Signature

BOOL IS_ENTITY_STATIC(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns BOOL

Usage

Lua
local retval = IsEntityStatic(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x86468ADFA0F6B861, entity, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsEntityStatic(entity);

// by hash
const retval = Citizen.invokeNative('0x86468ADFA0F6B861', entity, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x86468ADFA0F6B861, entity);

Sources

alloc8or RDR3 NativeDB

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