RedM Natives

HAS_ENTITY_ANIM_FINISHED

Hash0xAEB40615337EF1E3
Runtime nameHasEntityAnimFinished
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x20B711662962B472

Signature

BOOL HAS_ENTITY_ANIM_FINISHED(Entity entity, const char* animDict, const char* animName, int p3);

Parameters

NameTypeDescription
entityEntity—
animDictconst char*—
animNameconst char*—
p3int—

Returns BOOL

Usage

Lua
local retval = HasEntityAnimFinished(entity, animDict, animName, p3)

-- always works, by hash
local retval = Citizen.InvokeNative(0xAEB40615337EF1E3, entity, animDict, animName, p3, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasEntityAnimFinished(entity, animDict, animName, p3);

// by hash
const retval = Citizen.invokeNative('0xAEB40615337EF1E3', entity, animDict, animName, p3, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xAEB40615337EF1E3, entity, animDict, animName, p3);

Sources

alloc8or RDR3 NativeDB

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