HAS_ENTITY_ANIM_FINISHED
Hash
0xAEB40615337EF1E3Runtime name
HasEntityAnimFinishedNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x20B711662962B472Signature
BOOL HAS_ENTITY_ANIM_FINISHED(Entity entity, const char* animDict, const char* animName, int p3);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
animDict | const char* | — |
animName | const char* | — |
p3 | int | — |
Returns BOOL
Usage
local retval = HasEntityAnimFinished(entity, animDict, animName, p3)
-- always works, by hash
local retval = Citizen.InvokeNative(0xAEB40615337EF1E3, entity, animDict, animName, p3, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = HasEntityAnimFinished(entity, animDict, animName, p3);
// by hash
const retval = Citizen.invokeNative('0xAEB40615337EF1E3', entity, animDict, animName, p3, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xAEB40615337EF1E3, entity, animDict, animName, p3);Sources
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