_SET_ENTITY_THREAT_TIER
Hash
0x4B436BAC8CBE9B07Runtime name
SetEntityThreatTierNamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_ENTITY_THREAT_TIER(Entity entity, int tier, BOOL p2);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
tier | int | — |
p2 | BOOL | — |
Returns void
Description
tier: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eEntityThreatTier
Usage
SetEntityThreatTier(entity, tier, p2)
-- always works, by hash
Citizen.InvokeNative(0x4B436BAC8CBE9B07, entity, tier, p2)JavaScript and C#
SetEntityThreatTier(entity, tier, p2);
// by hash
Citizen.invokeNative('0x4B436BAC8CBE9B07', entity, tier, p2);Function.Call((Hash)0x4B436BAC8CBE9B07, entity, tier, p2);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Enums and flags
- eEntityThreatTier 4 values
See also
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.