RedM Natives

_SET_ENTITY_THREAT_TIER

Hash0x4B436BAC8CBE9B07
Runtime nameSetEntityThreatTier
NamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_ENTITY_THREAT_TIER(Entity entity, int tier, BOOL p2);

Parameters

NameTypeDescription
entityEntity—
tierint—
p2BOOL—

Returns void

Description

tier: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eEntityThreatTier

Usage

Lua
SetEntityThreatTier(entity, tier, p2)

-- always works, by hash
Citizen.InvokeNative(0x4B436BAC8CBE9B07, entity, tier, p2)
JavaScript and C#
JavaScript
SetEntityThreatTier(entity, tier, p2);

// by hash
Citizen.invokeNative('0x4B436BAC8CBE9B07', entity, tier, p2);
C#
Function.Call((Hash)0x4B436BAC8CBE9B07, entity, tier, p2);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

See also

Sources

alloc8or RDR3 NativeDB

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