FORCE_ENTITY_AI_AND_ANIMATION_UPDATE
Hash
0x4C9E96473D4F1A88Runtime name
ForceEntityAiAndAnimationUpdateNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x40FDEDB72F8293B2Signature
void FORCE_ENTITY_AI_AND_ANIMATION_UPDATE(Entity entity, BOOL p1);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
p1 | BOOL | — |
Returns void
Usage
ForceEntityAiAndAnimationUpdate(entity, p1)
-- always works, by hash
Citizen.InvokeNative(0x4C9E96473D4F1A88, entity, p1)JavaScript and C#
ForceEntityAiAndAnimationUpdate(entity, p1);
// by hash
Citizen.invokeNative('0x4C9E96473D4F1A88', entity, p1);Function.Call((Hash)0x4C9E96473D4F1A88, entity, p1);Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.