RedM Natives

FORCE_ENTITY_AI_AND_ANIMATION_UPDATE

Hash0x4C9E96473D4F1A88
Runtime nameForceEntityAiAndAnimationUpdate
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x40FDEDB72F8293B2

Signature

void FORCE_ENTITY_AI_AND_ANIMATION_UPDATE(Entity entity, BOOL p1);

Parameters

NameTypeDescription
entityEntity—
p1BOOL—

Returns void

Usage

Lua
ForceEntityAiAndAnimationUpdate(entity, p1)

-- always works, by hash
Citizen.InvokeNative(0x4C9E96473D4F1A88, entity, p1)
JavaScript and C#
JavaScript
ForceEntityAiAndAnimationUpdate(entity, p1);

// by hash
Citizen.invokeNative('0x4C9E96473D4F1A88', entity, p1);
C#
Function.Call((Hash)0x4C9E96473D4F1A88, entity, p1);

Sources

alloc8or RDR3 NativeDB

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