RedM Natives

GET_ENTITY_COLLISION_DISABLED

Hash0xAA2FADD30F45A9DA
Runtime nameGetEntityCollisionDisabled
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xCCF1E97BEFDAE480

Signature

BOOL GET_ENTITY_COLLISION_DISABLED(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns BOOL

Usage

Lua
local retval = GetEntityCollisionDisabled(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0xAA2FADD30F45A9DA, entity, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GetEntityCollisionDisabled(entity);

// by hash
const retval = Citizen.invokeNative('0xAA2FADD30F45A9DA', entity, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xAA2FADD30F45A9DA, entity);

Sources

alloc8or RDR3 NativeDB

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