IS_ENTITY_ATTACHED
Hash
0xEE6AD63ABF59C0B7Runtime name
IsEntityAttachedNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xB346476EF1A64897Signature
BOOL IS_ENTITY_ATTACHED(Entity entity);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
Returns BOOL
Usage
local retval = IsEntityAttached(entity)
-- always works, by hash
local retval = Citizen.InvokeNative(0xEE6AD63ABF59C0B7, entity, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsEntityAttached(entity);
// by hash
const retval = Citizen.invokeNative('0xEE6AD63ABF59C0B7', entity, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xEE6AD63ABF59C0B7, entity);Sources
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