_CREATE_FOOTPATH_TRAIL
Hash
0x29BA9F78321E5A6CRuntime name
CreateFootpathTrailNamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Any _CREATE_FOOTPATH_TRAIL(Any p0, const char* waypointRecord, BOOL bUseSnowOffset, float p3, float p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, BOOL bInit);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
waypointRecord | const char* | — |
bUseSnowOffset | BOOL | — |
p3 | float | — |
p4 | float | — |
p5 | Any | — |
p6 | Any | — |
p7 | Any | — |
p8 | Any | — |
p9 | Any | — |
p10 | Any | — |
bInit | BOOL | — |
Returns Any
Usage
local retval = CreateFootpathTrail(p0, waypointRecord, bUseSnowOffset, p3, p4, p5, p6, p7, p8, p9, p10, bInit)
-- always works, by hash
local retval = Citizen.InvokeNative(0x29BA9F78321E5A6C, p0, waypointRecord, bUseSnowOffset, p3, p4, p5, p6, p7, p8, p9, p10, bInit, Citizen.ResultAsInteger())JavaScript and C#
const retval = CreateFootpathTrail(p0, waypointRecord, bUseSnowOffset, p3, p4, p5, p6, p7, p8, p9, p10, bInit);
// by hash
const retval = Citizen.invokeNative('0x29BA9F78321E5A6C', p0, waypointRecord, bUseSnowOffset, p3 + 0.0000001, p4 + 0.0000001, p5, p6, p7, p8, p9, p10, bInit, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x29BA9F78321E5A6C, p0, waypointRecord, bUseSnowOffset, p3, p4, p5, p6, p7, p8, p9, p10, bInit);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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