RedM Natives

_CREATE_FOOTPATH_TRAIL

Hash0x29BA9F78321E5A6C
Runtime nameCreateFootpathTrail
NamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _CREATE_FOOTPATH_TRAIL(Any p0, const char* waypointRecord, BOOL bUseSnowOffset, float p3, float p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, BOOL bInit);

Parameters

NameTypeDescription
p0Any—
waypointRecordconst char*—
bUseSnowOffsetBOOL—
p3float—
p4float—
p5Any—
p6Any—
p7Any—
p8Any—
p9Any—
p10Any—
bInitBOOL—

Returns Any

Usage

Lua
local retval = CreateFootpathTrail(p0, waypointRecord, bUseSnowOffset, p3, p4, p5, p6, p7, p8, p9, p10, bInit)

-- always works, by hash
local retval = Citizen.InvokeNative(0x29BA9F78321E5A6C, p0, waypointRecord, bUseSnowOffset, p3, p4, p5, p6, p7, p8, p9, p10, bInit, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = CreateFootpathTrail(p0, waypointRecord, bUseSnowOffset, p3, p4, p5, p6, p7, p8, p9, p10, bInit);

// by hash
const retval = Citizen.invokeNative('0x29BA9F78321E5A6C', p0, waypointRecord, bUseSnowOffset, p3 + 0.0000001, p4 + 0.0000001, p5, p6, p7, p8, p9, p10, bInit, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x29BA9F78321E5A6C, p0, waypointRecord, bUseSnowOffset, p3, p4, p5, p6, p7, p8, p9, p10, bInit);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.