_SET_ENTITY_FULLY_LOOTED
Hash
0x6BCF5F3D8FFE988DRuntime name
SetEntityFullyLootedNamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_ENTITY_FULLY_LOOTED(Entity entity, BOOL looted);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
looted | BOOL | — |
Returns void
Usage
SetEntityFullyLooted(entity, looted)
-- always works, by hash
Citizen.InvokeNative(0x6BCF5F3D8FFE988D, entity, looted)JavaScript and C#
SetEntityFullyLooted(entity, looted);
// by hash
Citizen.invokeNative('0x6BCF5F3D8FFE988D', entity, looted);Function.Call((Hash)0x6BCF5F3D8FFE988D, entity, looted);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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