RedM Natives

_SET_ENTITY_FULLY_LOOTED

Hash0x6BCF5F3D8FFE988D
Runtime nameSetEntityFullyLooted
NamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_ENTITY_FULLY_LOOTED(Entity entity, BOOL looted);

Parameters

NameTypeDescription
entityEntity—
lootedBOOL—

Returns void

Usage

Lua
SetEntityFullyLooted(entity, looted)

-- always works, by hash
Citizen.InvokeNative(0x6BCF5F3D8FFE988D, entity, looted)
JavaScript and C#
JavaScript
SetEntityFullyLooted(entity, looted);

// by hash
Citizen.invokeNative('0x6BCF5F3D8FFE988D', entity, looted);
C#
Function.Call((Hash)0x6BCF5F3D8FFE988D, entity, looted);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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