RedM Natives

_IS_ENTITY_FULLY_LOOTED

Hash0x8DE41E9902E85756
Runtime nameIsEntityFullyLooted
NamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_ENTITY_FULLY_LOOTED(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns BOOL

Usage

Lua
local retval = IsEntityFullyLooted(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x8DE41E9902E85756, entity, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsEntityFullyLooted(entity);

// by hash
const retval = Citizen.invokeNative('0x8DE41E9902E85756', entity, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x8DE41E9902E85756, entity);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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