RedM Natives

GET_MATCHING_ENTITIES

Hash0x84CCF9A12942C83D
Runtime nameGetMatchingEntities
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207

Signature

int GET_MATCHING_ENTITIES(Volume volume, ItemSet itemSet, int entityType, Any p3, Hash p4, const char* p5);

Parameters

NameTypeDescription
volumeVolume—
itemSetItemSet—
entityTypeint—
p3Any—
p4Hash—
p5const char*—

Returns int

Usage

Lua
local retval = GetMatchingEntities(volume, itemSet, entityType, p3, p4, p5)

-- always works, by hash
local retval = Citizen.InvokeNative(0x84CCF9A12942C83D, volume, itemSet, entityType, p3, p4, p5, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetMatchingEntities(volume, itemSet, entityType, p3, p4, p5);

// by hash
const retval = Citizen.invokeNative('0x84CCF9A12942C83D', volume, itemSet, entityType, p3, p4, p5, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x84CCF9A12942C83D, volume, itemSet, entityType, p3, p4, p5);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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