RedM Natives

_GET_ENTITY_HEALTH_FLOAT

Returns (CUR_HEALTH / MAX_HEALTH)

Hash0x96C638784DB4C815
Runtime nameGetEntityHealthFloat
NamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _GET_ENTITY_HEALTH_FLOAT(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns float

Description

Returns (CUR_HEALTH / MAX_HEALTH)

Usage

Lua
local retval = GetEntityHealthFloat(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x96C638784DB4C815, entity, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetEntityHealthFloat(entity);

// by hash
const retval = Citizen.invokeNative('0x96C638784DB4C815', entity, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x96C638784DB4C815, entity);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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