_GET_ENTITY_HEALTH_FLOAT
Returns (CUR_HEALTH / MAX_HEALTH)
Hash
0x96C638784DB4C815Runtime name
GetEntityHealthFloatNamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
float _GET_ENTITY_HEALTH_FLOAT(Entity entity);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
Returns float
Description
Returns (CUR_HEALTH / MAX_HEALTH)
Usage
local retval = GetEntityHealthFloat(entity)
-- always works, by hash
local retval = Citizen.InvokeNative(0x96C638784DB4C815, entity, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetEntityHealthFloat(entity);
// by hash
const retval = Citizen.invokeNative('0x96C638784DB4C815', entity, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0x96C638784DB4C815, entity);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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