RedM Natives

REMOVE_FORCED_OBJECT

Hash0x553FA683F2BCD814
Runtime nameRemoveForcedObject
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x61B6775E83C0DB6F

Signature

void REMOVE_FORCED_OBJECT(Any p0, Any p1, Any p2, Any p3, Any p4);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—

Returns void

Usage

Lua
RemoveForcedObject(p0, p1, p2, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0x553FA683F2BCD814, p0, p1, p2, p3, p4)
JavaScript and C#
JavaScript
RemoveForcedObject(p0, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0x553FA683F2BCD814', p0, p1, p2, p3, p4);
C#
Function.Call((Hash)0x553FA683F2BCD814, p0, p1, p2, p3, p4);

See also

Sources

alloc8or RDR3 NativeDB

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