RedM Natives

_0xCDB682BB47C02F0A

Hash0xCDB682BB47C02F0A
Runtime nameN_0xcdb682bb47c02f0a
NamespaceENTITY
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xCDB682BB47C02F0A(Entity entity, Hash p1);

Parameters

NameTypeDescription
entityEntity—
p1Hash—

Returns void

Usage

Lua
N_0xcdb682bb47c02f0a(entity, p1)

-- always works, by hash
Citizen.InvokeNative(0xCDB682BB47C02F0A, entity, p1)
JavaScript and C#
JavaScript
N_0xcdb682bb47c02f0a(entity, p1);

// by hash
Citizen.invokeNative('0xCDB682BB47C02F0A', entity, p1);
C#
Function.Call((Hash)0xCDB682BB47C02F0A, entity, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xcdb682bb47c02f0a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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