RedM Natives

_IS_ENTITY_UNDERWATER

Hash0xD4E5C1E93C466127
Runtime nameIsEntityUnderwater
NamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_ENTITY_UNDERWATER(Entity entity, BOOL p1);

Parameters

NameTypeDescription
entityEntity—
p1BOOL—

Returns BOOL

Usage

Lua
local retval = IsEntityUnderwater(entity, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD4E5C1E93C466127, entity, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsEntityUnderwater(entity, p1);

// by hash
const retval = Citizen.invokeNative('0xD4E5C1E93C466127', entity, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xD4E5C1E93C466127, entity, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.