_IS_ENTITY_UNDERWATER
Hash
0xD4E5C1E93C466127Runtime name
IsEntityUnderwaterNamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _IS_ENTITY_UNDERWATER(Entity entity, BOOL p1);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
p1 | BOOL | — |
Returns BOOL
Usage
local retval = IsEntityUnderwater(entity, p1)
-- always works, by hash
local retval = Citizen.InvokeNative(0xD4E5C1E93C466127, entity, p1, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsEntityUnderwater(entity, p1);
// by hash
const retval = Citizen.invokeNative('0xD4E5C1E93C466127', entity, p1, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xD4E5C1E93C466127, entity, p1);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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