IS_ENTITY_IN_AREA
Hash
0x0C2634C40A16193ERuntime name
IsEntityInAreaNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x54736AA40E271165Signature
BOOL IS_ENTITY_IN_AREA(Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8, Any p9);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
x1 | float | — |
y1 | float | — |
z1 | float | — |
x2 | float | — |
y2 | float | — |
z2 | float | — |
p7 | BOOL | — |
p8 | BOOL | — |
p9 | Any | — |
Returns BOOL
Usage
local retval = IsEntityInArea(entity, x1, y1, z1, x2, y2, z2, p7, p8, p9)
-- always works, by hash
local retval = Citizen.InvokeNative(0x0C2634C40A16193E, entity, x1, y1, z1, x2, y2, z2, p7, p8, p9, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsEntityInArea(entity, x1, y1, z1, x2, y2, z2, p7, p8, p9);
// by hash
const retval = Citizen.invokeNative('0x0C2634C40A16193E', entity, x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, p7, p8, p9, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x0C2634C40A16193E, entity, x1, y1, z1, x2, y2, z2, p7, p8, p9);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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