RedM Natives

IS_ENTITY_IN_AREA

Hash0x0C2634C40A16193E
Runtime nameIsEntityInArea
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x54736AA40E271165

Signature

BOOL IS_ENTITY_IN_AREA(Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8, Any p9);

Parameters

NameTypeDescription
entityEntity—
x1float—
y1float—
z1float—
x2float—
y2float—
z2float—
p7BOOL—
p8BOOL—
p9Any—

Returns BOOL

Usage

Lua
local retval = IsEntityInArea(entity, x1, y1, z1, x2, y2, z2, p7, p8, p9)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0C2634C40A16193E, entity, x1, y1, z1, x2, y2, z2, p7, p8, p9, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsEntityInArea(entity, x1, y1, z1, x2, y2, z2, p7, p8, p9);

// by hash
const retval = Citizen.invokeNative('0x0C2634C40A16193E', entity, x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, p7, p8, p9, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x0C2634C40A16193E, entity, x1, y1, z1, x2, y2, z2, p7, p8, p9);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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