RedM Natives

_0xF41E2979D5BC5370

Hash0xF41E2979D5BC5370
Runtime nameN_0xf41e2979d5bc5370
NamespaceENTITY
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xF41E2979D5BC5370(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0xf41e2979d5bc5370(p0)

-- always works, by hash
Citizen.InvokeNative(0xF41E2979D5BC5370, p0)
JavaScript and C#
JavaScript
N_0xf41e2979d5bc5370(p0);

// by hash
Citizen.invokeNative('0xF41E2979D5BC5370', p0);
C#
Function.Call((Hash)0xF41E2979D5BC5370, p0);
  • This native has no known name, so the runtime exposes it only as N_0xf41e2979d5bc5370 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.