RedM Natives

_SET_ENTITY_CUSTOM_PICKUP_RADIUS

Hash0x482D17E45665DA44
Runtime nameSetEntityCustomPickupRadius
NamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_ENTITY_CUSTOM_PICKUP_RADIUS(Entity entity, float radius);

Parameters

NameTypeDescription
entityEntity—
radiusfloat—

Returns void

Usage

Lua
SetEntityCustomPickupRadius(entity, radius)

-- always works, by hash
Citizen.InvokeNative(0x482D17E45665DA44, entity, radius)
JavaScript and C#
JavaScript
SetEntityCustomPickupRadius(entity, radius);

// by hash
Citizen.invokeNative('0x482D17E45665DA44', entity, radius + 0.0000001);
C#
Function.Call((Hash)0x482D17E45665DA44, entity, radius);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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