_GET_ENTITY_WORLD_POSITION_OF_DIMENSIONS
Hash
0xF3FDA9A617A15145Runtime name
GetEntityWorldPositionOfDimensionsNamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _GET_ENTITY_WORLD_POSITION_OF_DIMENSIONS(Entity entity, Vector3* minimum, Vector3* maximum);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
minimum | Vector3* | — |
maximum | Vector3* | — |
Returns void
Usage
local minimum, maximum = GetEntityWorldPositionOfDimensions(entity)
-- always works, by hash
local minimum, maximum = Citizen.InvokeNative(0xF3FDA9A617A15145, entity, Citizen.PointerValueVector(), Citizen.PointerValueVector())JavaScript and C#
const [minimum, maximum] = GetEntityWorldPositionOfDimensions(entity);
// by hash
const [minimum, maximum] = Citizen.invokeNative('0xF3FDA9A617A15145', entity, Citizen.pointerValueVector(), Citizen.pointerValueVector());var minimum = new OutputArgument();
var maximum = new OutputArgument();
Function.Call((Hash)0xF3FDA9A617A15145, entity, minimum, maximum);
// minimum.GetResult<Vector3>()
// maximum.GetResult<Vector3>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.