IS_ENTITY_ATTACHED_TO_ENTITY
Hash
0x154A3C529497053ERuntime name
IsEntityAttachedToEntityNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xEFBE71898A993728Signature
BOOL IS_ENTITY_ATTACHED_TO_ENTITY(Entity from, Entity to);Parameters
| Name | Type | Description |
|---|---|---|
from | Entity | — |
to | Entity | — |
Returns BOOL
Usage
local retval = IsEntityAttachedToEntity(from, to)
-- always works, by hash
local retval = Citizen.InvokeNative(0x154A3C529497053E, from, to, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsEntityAttachedToEntity(from, to);
// by hash
const retval = Citizen.invokeNative('0x154A3C529497053E', from, to, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x154A3C529497053E, from, to);Sources
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