_SET_ENTITY_CARRYING_FLAG
Hash
0x18FF3110CF47115DRuntime name
SetEntityCarryingFlagNamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_ENTITY_CARRYING_FLAG(Entity entity, int flagId, BOOL value);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
flagId | int | — |
value | BOOL | — |
Returns void
Description
flagId: https://github.com/femga/rdr3_discoveries/tree/master/AI/CARRYING_FLAGS
https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CCarryingFlags__Flags
enum eCarryingFlag
{
CARRYING_FLAG_CAN_BE_CUT_FREE = 1,
CARRYING_FLAG_CAN_BE_CARRIED_ON_FOOT = 2,
CARRYING_FLAG_CAN_BE_DROPPED = 4,
CARRYING_FLAG_CAN_BE_CARRIED_WHEN_DEAD = 7,
CARRYING_FLAG_CAN_CARRY_ANYTHING = 9,
CARRYING_FLAG_DISABLE_PROMPT_LOS_CHECKS = 19,
CARRYING_FLAG_FORCE_ALLOW_WARP_TO_SAFE_GROUND_LOCATION = 23,
CARRYING_FLAG_PICKUPS_IGNORE_HEIGHT_RESTRICTIONS = 26,
CARRYING_FLAG_CLEAN_UP_WHEN_NOT_CARRIED = 27,
CARRYING_FLAG_BLOCK_KNOCK_OFF_PED_VARIATIONS_FROM_CARRIABLE_INTERACTIONS = 29,
CARRYING_FLAG_HIT_WHEN_CARRIABLE = 31,
CARRYING_FLAG_DISABLE_CARRIABLE_INTERACTIONS_ON_THIS_MOUNT = 34,
CARRYING_FLAG_FORCE_HIDE_PROMPT_GROUP = 37,
};Usage
SetEntityCarryingFlag(entity, flagId, value)
-- always works, by hash
Citizen.InvokeNative(0x18FF3110CF47115D, entity, flagId, value)JavaScript and C#
SetEntityCarryingFlag(entity, flagId, value);
// by hash
Citizen.invokeNative('0x18FF3110CF47115D', entity, flagId, value);Function.Call((Hash)0x18FF3110CF47115D, entity, flagId, value);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Enums and flags
- CCarryingFlags__Flags 40 values
See also
Sources
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