RedM Natives

_SET_ENTITY_CARRYING_FLAG

Hash0x18FF3110CF47115D
Runtime nameSetEntityCarryingFlag
NamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_ENTITY_CARRYING_FLAG(Entity entity, int flagId, BOOL value);

Parameters

NameTypeDescription
entityEntity—
flagIdint—
valueBOOL—

Returns void

Description

flagId: https://github.com/femga/rdr3_discoveries/tree/master/AI/CARRYING_FLAGS
https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CCarryingFlags__Flags

enum eCarryingFlag
{
	CARRYING_FLAG_CAN_BE_CUT_FREE = 1,
	CARRYING_FLAG_CAN_BE_CARRIED_ON_FOOT = 2,
	CARRYING_FLAG_CAN_BE_DROPPED = 4,
	CARRYING_FLAG_CAN_BE_CARRIED_WHEN_DEAD = 7,
	CARRYING_FLAG_CAN_CARRY_ANYTHING = 9,
	CARRYING_FLAG_DISABLE_PROMPT_LOS_CHECKS = 19,
	CARRYING_FLAG_FORCE_ALLOW_WARP_TO_SAFE_GROUND_LOCATION = 23,
	CARRYING_FLAG_PICKUPS_IGNORE_HEIGHT_RESTRICTIONS = 26,
	CARRYING_FLAG_CLEAN_UP_WHEN_NOT_CARRIED = 27,
	CARRYING_FLAG_BLOCK_KNOCK_OFF_PED_VARIATIONS_FROM_CARRIABLE_INTERACTIONS = 29,
	CARRYING_FLAG_HIT_WHEN_CARRIABLE = 31,
	CARRYING_FLAG_DISABLE_CARRIABLE_INTERACTIONS_ON_THIS_MOUNT = 34,
	CARRYING_FLAG_FORCE_HIDE_PROMPT_GROUP = 37,
};

Usage

Lua
SetEntityCarryingFlag(entity, flagId, value)

-- always works, by hash
Citizen.InvokeNative(0x18FF3110CF47115D, entity, flagId, value)
JavaScript and C#
JavaScript
SetEntityCarryingFlag(entity, flagId, value);

// by hash
Citizen.invokeNative('0x18FF3110CF47115D', entity, flagId, value);
C#
Function.Call((Hash)0x18FF3110CF47115D, entity, flagId, value);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

See also

Sources

alloc8or RDR3 NativeDB

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