RedM Natives

_0xBA2A089E60ED1163

Hash0xBA2A089E60ED1163
Runtime nameN_0xba2a089e60ed1163
NamespaceENTITY
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xBA2A089E60ED1163(Any p0, Any p1, Any p2, Any p3, Any p4);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—

Returns Any

Usage

Lua
local retval = N_0xba2a089e60ed1163(p0, p1, p2, p3, p4)

-- always works, by hash
local retval = Citizen.InvokeNative(0xBA2A089E60ED1163, p0, p1, p2, p3, p4, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xba2a089e60ed1163(p0, p1, p2, p3, p4);

// by hash
const retval = Citizen.invokeNative('0xBA2A089E60ED1163', p0, p1, p2, p3, p4, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xBA2A089E60ED1163, p0, p1, p2, p3, p4);
  • This native has no known name, so the runtime exposes it only as N_0xba2a089e60ed1163 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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