RedM Natives

_0x8E46E18AA828334F

Used in Script Function GENERIC_ITEM_HAS_ANIM_COMPLETED _GET_ENTITY_*

Hash0x8E46E18AA828334F
Runtime nameN_0x8e46e18aa828334f
NamespaceENTITY
SideClient
NameHash only
Docs
Since build1207

Signature

float _0x8E46E18AA828334F(Entity entity, const char* animDict, const char* animClip);

Parameters

NameTypeDescription
entityEntity—
animDictconst char*—
animClipconst char*—

Returns float

Description

Used in Script Function GENERIC_ITEM_HAS_ANIM_COMPLETED
_GET_ENTITY_*

Usage

Lua
local retval = N_0x8e46e18aa828334f(entity, animDict, animClip)

-- always works, by hash
local retval = Citizen.InvokeNative(0x8E46E18AA828334F, entity, animDict, animClip, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = N_0x8e46e18aa828334f(entity, animDict, animClip);

// by hash
const retval = Citizen.invokeNative('0x8E46E18AA828334F', entity, animDict, animClip, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x8E46E18AA828334F, entity, animDict, animClip);
  • This native has no known name, so the runtime exposes it only as N_0x8e46e18aa828334f (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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