RedM Natives

_0x20FAEE47427A4497

Hash0x20FAEE47427A4497
Runtime nameN_0x20faee47427a4497
NamespaceENTITY
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x20FAEE47427A4497();

Returns void

Usage

Lua
N_0x20faee47427a4497()

-- always works, by hash
Citizen.InvokeNative(0x20FAEE47427A4497)
JavaScript and C#
JavaScript
N_0x20faee47427a4497();

// by hash
Citizen.invokeNative('0x20FAEE47427A4497');
C#
Function.Call((Hash)0x20FAEE47427A4497);
  • This native has no known name, so the runtime exposes it only as N_0x20faee47427a4497 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.