GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS
Offset values are relative to the entity.
Hash
0x1899F328B0E12848Runtime name
GetOffsetFromEntityInWorldCoordsNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x1899F328B0E12848Signature
Vector3 GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(Entity entity, float offsetX, float offsetY, float offsetZ);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
offsetX | float | — |
offsetY | float | — |
offsetZ | float | — |
Returns Vector3
Description
Offset values are relative to the entity.
x = left/right
y = forward/backward
z = up/down
Usage
local retval = GetOffsetFromEntityInWorldCoords(entity, offsetX, offsetY, offsetZ)
-- always works, by hash
local retval = Citizen.InvokeNative(0x1899F328B0E12848, entity, offsetX, offsetY, offsetZ, Citizen.ResultAsVector())JavaScript and C#
const retval = GetOffsetFromEntityInWorldCoords(entity, offsetX, offsetY, offsetZ);
// by hash
const retval = Citizen.invokeNative('0x1899F328B0E12848', entity, offsetX + 0.0000001, offsetY + 0.0000001, offsetZ + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsVector());Vector3 retval = Function.Call<Vector3>((Hash)0x1899F328B0E12848, entity, offsetX, offsetY, offsetZ);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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