RedM Natives

IS_ENTITY_TOUCHING_MODEL

Hash0x2AE3EBC8DEB9768B
Runtime nameIsEntityTouchingModel
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x0F42323798A58C8C

Signature

BOOL IS_ENTITY_TOUCHING_MODEL(Entity entity, Hash modelHash);

Parameters

NameTypeDescription
entityEntity—
modelHashHash—

Returns BOOL

Usage

Lua
local retval = IsEntityTouchingModel(entity, modelHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2AE3EBC8DEB9768B, entity, modelHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsEntityTouchingModel(entity, modelHash);

// by hash
const retval = Citizen.invokeNative('0x2AE3EBC8DEB9768B', entity, modelHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x2AE3EBC8DEB9768B, entity, modelHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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