RedM Natives

GET_ENTITY_SPEED_VECTOR

Hash0xF2DB09816A419DC5
Runtime nameGetEntitySpeedVector
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x9A8D700A51CB7B0D

Signature

Vector3 GET_ENTITY_SPEED_VECTOR(Entity entity, BOOL relative);

Parameters

NameTypeDescription
entityEntity—
relativeBOOL—

Returns Vector3

Usage

Lua
local retval = GetEntitySpeedVector(entity, relative)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF2DB09816A419DC5, entity, relative, Citizen.ResultAsVector())
JavaScript and C#
JavaScript
const retval = GetEntitySpeedVector(entity, relative);

// by hash
const retval = Citizen.invokeNative('0xF2DB09816A419DC5', entity, relative, Citizen.returnResultAnyway(), Citizen.resultAsVector());
C#
Vector3 retval = Function.Call<Vector3>((Hash)0xF2DB09816A419DC5, entity, relative);

Sources

alloc8or RDR3 NativeDB

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