RedM Natives

HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE

Hash0x695D7C26DE65C423
Runtime nameHasEntityBeenDamagedByAnyVehicle
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xDFD5033FDBA0A9C8

Signature

BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns BOOL

Usage

Lua
local retval = HasEntityBeenDamagedByAnyVehicle(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x695D7C26DE65C423, entity, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasEntityBeenDamagedByAnyVehicle(entity);

// by hash
const retval = Citizen.invokeNative('0x695D7C26DE65C423', entity, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x695D7C26DE65C423, entity);

Sources

alloc8or RDR3 NativeDB

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