HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE
Hash
0x695D7C26DE65C423Runtime name
HasEntityBeenDamagedByAnyVehicleNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xDFD5033FDBA0A9C8Signature
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE(Entity entity);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
Returns BOOL
Usage
local retval = HasEntityBeenDamagedByAnyVehicle(entity)
-- always works, by hash
local retval = Citizen.InvokeNative(0x695D7C26DE65C423, entity, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = HasEntityBeenDamagedByAnyVehicle(entity);
// by hash
const retval = Citizen.invokeNative('0x695D7C26DE65C423', entity, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x695D7C26DE65C423, entity);Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.