RedM Natives

_REQUEST_ENTITY_VISIBILITY_TRACKING

Enables visibility tracking for the specified entity.

Hash0x3F08C6163A4AB1D6
Runtime nameRequestEntityVisibilityTracking
NamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REQUEST_ENTITY_VISIBILITY_TRACKING(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns void

Description

alloc8or RDR3 NativeDB

Enables visibility tracking for the specified entity.

Observed behavior:
- For peds, PED::_IS_PED_VISIBILITY_TRACKED can return true after this is called.
- For vehicles, IS_VEHICLE_VISIBLE returns true in the tracked/visible-state context observed from scripts.

Commonly called right after creating or spawning an entity.

VORPCORE RDR3natives

Enables visibility tracking for the specified entity
For peds, calling this makes PED::_IS_PED_VISIBILITY_TRACKED(ped) return true.
For vehicles, calling this makes VEHICLE::IS_VEHICLE_VISIBLE(vehicle) return true in the tracked/visible state context observed from scripts

Usage

Lua
RequestEntityVisibilityTracking(entity)

-- always works, by hash
Citizen.InvokeNative(0x3F08C6163A4AB1D6, entity)
JavaScript and C#
JavaScript
RequestEntityVisibilityTracking(entity);

// by hash
Citizen.invokeNative('0x3F08C6163A4AB1D6', entity);
C#
Function.Call((Hash)0x3F08C6163A4AB1D6, entity);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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