_ENABLE_STAIRS_STEP_FOR_VOLUME
Re-enables normal stair stepping behavior within the specified volume.
Hash
0xEAB3D91D30A344F1Runtime name
EnableStairsStepForVolumeNamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _ENABLE_STAIRS_STEP_FOR_VOLUME(Volume volume);Parameters
| Name | Type | Description |
|---|---|---|
volume | Volume | — |
Returns void
Description
Re-enables normal stair stepping behavior within the specified volume.
Restores proper step-by-step movement and foot placement after _DISABLE_STAIRS_STEP_FOR_VOLUME.
Re-enables normal stair stepping behavior within the specified volume.
This restores proper step-by-step movement and foot placement for entities that was previously altered by _DISABLE_STAIRS_STEP_FOR_VOLUME
Usage
EnableStairsStepForVolume(volume)
-- always works, by hash
Citizen.InvokeNative(0xEAB3D91D30A344F1, volume)JavaScript and C#
EnableStairsStepForVolume(volume);
// by hash
Citizen.invokeNative('0xEAB3D91D30A344F1', volume);Function.Call((Hash)0xEAB3D91D30A344F1, volume);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_DISABLE_STAIRS_STEP_FOR_VOLUMEDisables stair stepping behavior within the specified volume.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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