RedM Natives

_ENABLE_STAIRS_STEP_FOR_VOLUME

Re-enables normal stair stepping behavior within the specified volume.

Hash0xEAB3D91D30A344F1
Runtime nameEnableStairsStepForVolume
NamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ENABLE_STAIRS_STEP_FOR_VOLUME(Volume volume);

Parameters

NameTypeDescription
volumeVolume—

Returns void

Description

alloc8or RDR3 NativeDB

Re-enables normal stair stepping behavior within the specified volume.
Restores proper step-by-step movement and foot placement after _DISABLE_STAIRS_STEP_FOR_VOLUME.

VORPCORE RDR3natives

Re-enables normal stair stepping behavior within the specified volume.
This restores proper step-by-step movement and foot placement for entities that was previously altered by _DISABLE_STAIRS_STEP_FOR_VOLUME

Usage

Lua
EnableStairsStepForVolume(volume)

-- always works, by hash
Citizen.InvokeNative(0xEAB3D91D30A344F1, volume)
JavaScript and C#
JavaScript
EnableStairsStepForVolume(volume);

// by hash
Citizen.invokeNative('0xEAB3D91D30A344F1', volume);
C#
Function.Call((Hash)0xEAB3D91D30A344F1, volume);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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