RedM Natives

_DISABLE_STAIRS_STEP_FOR_VOLUME

Disables stair stepping behavior within the specified volume.

Hash0x37CEB637BA3B1A47
Runtime nameDisableStairsStepForVolume
NamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DISABLE_STAIRS_STEP_FOR_VOLUME(Volume volume);

Parameters

NameTypeDescription
volumeVolume—

Returns void

Description

alloc8or RDR3 NativeDB

Disables stair stepping behavior within the specified volume.
Entities can still move up stairs, but stepping animation and foot placement become irregular, causing them to skip steps or slide instead of properly stepping each stair.
Pair with _ENABLE_STAIRS_STEP_FOR_VOLUME to restore normal behavior.

VORPCORE RDR3natives

Disables stair stepping behavior within the specified volume.
When active, entities (typically peds/players) can still move up stairs, but their stepping animation and foot placement become irregular, causing them to skip steps or slide slightly instead of properly stepping each stair.

Usage

Lua
DisableStairsStepForVolume(volume)

-- always works, by hash
Citizen.InvokeNative(0x37CEB637BA3B1A47, volume)
JavaScript and C#
JavaScript
DisableStairsStepForVolume(volume);

// by hash
Citizen.invokeNative('0x37CEB637BA3B1A47', volume);
C#
Function.Call((Hash)0x37CEB637BA3B1A47, volume);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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