_DISABLE_STAIRS_STEP_FOR_VOLUME
Disables stair stepping behavior within the specified volume.
0x37CEB637BA3B1A47DisableStairsStepForVolumeSignature
void _DISABLE_STAIRS_STEP_FOR_VOLUME(Volume volume);Parameters
| Name | Type | Description |
|---|---|---|
volume | Volume | — |
Returns void
Description
Disables stair stepping behavior within the specified volume.
Entities can still move up stairs, but stepping animation and foot placement become irregular, causing them to skip steps or slide instead of properly stepping each stair.
Pair with _ENABLE_STAIRS_STEP_FOR_VOLUME to restore normal behavior.
Disables stair stepping behavior within the specified volume.
When active, entities (typically peds/players) can still move up stairs, but their stepping animation and foot placement become irregular, causing them to skip steps or slide slightly instead of properly stepping each stair.
Usage
DisableStairsStepForVolume(volume)
-- always works, by hash
Citizen.InvokeNative(0x37CEB637BA3B1A47, volume)JavaScript and C#
DisableStairsStepForVolume(volume);
// by hash
Citizen.invokeNative('0x37CEB637BA3B1A47', volume);Function.Call((Hash)0x37CEB637BA3B1A47, volume);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_ENABLE_STAIRS_STEP_FOR_VOLUMERe-enables normal stair stepping behavior within the specified volume.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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