RedM Natives

GET_ENTITY_MATRIX

Hash0x3A9B1120AF13FBF2
Runtime nameGetEntityMatrix
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xECB2FC7235A7D137

Signature

void GET_ENTITY_MATRIX(Entity entity, Vector3* rightVector, Vector3* forwardVector, Vector3* upVector, Vector3* position);

Parameters

NameTypeDescription
entityEntity—
rightVectorVector3*—
forwardVectorVector3*—
upVectorVector3*—
positionVector3*—

Returns void

Usage

Lua
local rightVector, forwardVector, upVector, position = GetEntityMatrix(entity)

-- always works, by hash
local rightVector, forwardVector, upVector, position = Citizen.InvokeNative(0x3A9B1120AF13FBF2, entity, Citizen.PointerValueVector(), Citizen.PointerValueVector(), Citizen.PointerValueVector(), Citizen.PointerValueVector())
JavaScript and C#
JavaScript
const [rightVector, forwardVector, upVector, position] = GetEntityMatrix(entity);

// by hash
const [rightVector, forwardVector, upVector, position] = Citizen.invokeNative('0x3A9B1120AF13FBF2', entity, Citizen.pointerValueVector(), Citizen.pointerValueVector(), Citizen.pointerValueVector(), Citizen.pointerValueVector());
C#
var rightVector = new OutputArgument();
var forwardVector = new OutputArgument();
var upVector = new OutputArgument();
var position = new OutputArgument();
Function.Call((Hash)0x3A9B1120AF13FBF2, entity, rightVector, forwardVector, upVector, position);
// rightVector.GetResult<Vector3>()
// forwardVector.GetResult<Vector3>()
// upVector.GetResult<Vector3>()
// position.GetResult<Vector3>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.

Sources

alloc8or RDR3 NativeDB

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