GET_ENTITY_MATRIX
Hash
0x3A9B1120AF13FBF2Runtime name
GetEntityMatrixNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xECB2FC7235A7D137Signature
void GET_ENTITY_MATRIX(Entity entity, Vector3* rightVector, Vector3* forwardVector, Vector3* upVector, Vector3* position);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
rightVector | Vector3* | — |
forwardVector | Vector3* | — |
upVector | Vector3* | — |
position | Vector3* | — |
Returns void
Usage
local rightVector, forwardVector, upVector, position = GetEntityMatrix(entity)
-- always works, by hash
local rightVector, forwardVector, upVector, position = Citizen.InvokeNative(0x3A9B1120AF13FBF2, entity, Citizen.PointerValueVector(), Citizen.PointerValueVector(), Citizen.PointerValueVector(), Citizen.PointerValueVector())JavaScript and C#
const [rightVector, forwardVector, upVector, position] = GetEntityMatrix(entity);
// by hash
const [rightVector, forwardVector, upVector, position] = Citizen.invokeNative('0x3A9B1120AF13FBF2', entity, Citizen.pointerValueVector(), Citizen.pointerValueVector(), Citizen.pointerValueVector(), Citizen.pointerValueVector());var rightVector = new OutputArgument();
var forwardVector = new OutputArgument();
var upVector = new OutputArgument();
var position = new OutputArgument();
Function.Call((Hash)0x3A9B1120AF13FBF2, entity, rightVector, forwardVector, upVector, position);
// rightVector.GetResult<Vector3>()
// forwardVector.GetResult<Vector3>()
// upVector.GetResult<Vector3>()
// position.GetResult<Vector3>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Sources
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