HAS_COLLISION_LOADED_AROUND_POSITION
Old name: _HAS_COLLISION_LOADED_AT_COORDS
Hash
0x6BFBDC46139C45ABRuntime name
HasCollisionLoadedAroundPositionNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL HAS_COLLISION_LOADED_AROUND_POSITION(float xPos, float yPos, float zPos);Parameters
| Name | Type | Description |
|---|---|---|
xPos | float | — |
yPos | float | — |
zPos | float | — |
Returns BOOL
Description
Old name: _HAS_COLLISION_LOADED_AT_COORDS
Usage
local retval = HasCollisionLoadedAroundPosition(xPos, yPos, zPos)
-- always works, by hash
local retval = Citizen.InvokeNative(0x6BFBDC46139C45AB, xPos, yPos, zPos, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = HasCollisionLoadedAroundPosition(xPos, yPos, zPos);
// by hash
const retval = Citizen.invokeNative('0x6BFBDC46139C45AB', xPos + 0.0000001, yPos + 0.0000001, zPos + 0.0000001, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x6BFBDC46139C45AB, xPos, yPos, zPos);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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