RedM Natives

HAS_COLLISION_LOADED_AROUND_POSITION

Old name: _HAS_COLLISION_LOADED_AT_COORDS

Hash0x6BFBDC46139C45AB
Runtime nameHasCollisionLoadedAroundPosition
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL HAS_COLLISION_LOADED_AROUND_POSITION(float xPos, float yPos, float zPos);

Parameters

NameTypeDescription
xPosfloat—
yPosfloat—
zPosfloat—

Returns BOOL

Description

Old name: _HAS_COLLISION_LOADED_AT_COORDS

Usage

Lua
local retval = HasCollisionLoadedAroundPosition(xPos, yPos, zPos)

-- always works, by hash
local retval = Citizen.InvokeNative(0x6BFBDC46139C45AB, xPos, yPos, zPos, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasCollisionLoadedAroundPosition(xPos, yPos, zPos);

// by hash
const retval = Citizen.invokeNative('0x6BFBDC46139C45AB', xPos + 0.0000001, yPos + 0.0000001, zPos + 0.0000001, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x6BFBDC46139C45AB, xPos, yPos, zPos);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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