RedM Natives

_GET_CARRIABLE_FROM_ENTITY

Returns a hash of an entity's name.

Hash0x31FEF6A20F00B963
Runtime nameGetCarriableFromEntity
NamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _GET_CARRIABLE_FROM_ENTITY(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns Hash

Description

Returns a hash of an entity's name. (Alternative Name: _GET_ENTITY_PROMPT_NAME_HASH)

Usage

Lua
local retval = GetCarriableFromEntity(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x31FEF6A20F00B963, entity, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetCarriableFromEntity(entity);

// by hash
const retval = Citizen.invokeNative('0x31FEF6A20F00B963', entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x31FEF6A20F00B963, entity);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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