RedM Natives

HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT

Hash0x73BB763880CD23A6
Runtime nameHasEntityBeenDamagedByAnyObject
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x95EB9964FF5C5C65

Signature

BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns BOOL

Usage

Lua
local retval = HasEntityBeenDamagedByAnyObject(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x73BB763880CD23A6, entity, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasEntityBeenDamagedByAnyObject(entity);

// by hash
const retval = Citizen.invokeNative('0x73BB763880CD23A6', entity, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x73BB763880CD23A6, entity);

Sources

alloc8or RDR3 NativeDB

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