RedM Natives

_0x80FDEB3A9E9AA578

Hash0x80FDEB3A9E9AA578
Runtime nameN_0x80fdeb3a9e9aa578
NamespaceENTITY
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x80FDEB3A9E9AA578(Entity entity, BOOL p1);

Parameters

NameTypeDescription
entityEntity—
p1BOOL—

Returns void

Usage

Lua
N_0x80fdeb3a9e9aa578(entity, p1)

-- always works, by hash
Citizen.InvokeNative(0x80FDEB3A9E9AA578, entity, p1)
JavaScript and C#
JavaScript
N_0x80fdeb3a9e9aa578(entity, p1);

// by hash
Citizen.invokeNative('0x80FDEB3A9E9AA578', entity, p1);
C#
Function.Call((Hash)0x80FDEB3A9E9AA578, entity, p1);
  • This native has no known name, so the runtime exposes it only as N_0x80fdeb3a9e9aa578 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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