_SET_ENTITY_COORDS_AND_HEADING
Hash
0x203BEFFDBE12E96ARuntime name
SetEntityCoordsAndHeadingNamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_ENTITY_COORDS_AND_HEADING(Entity entity, float xPos, float yPos, float zPos, float heading, BOOL xAxis, BOOL yAxis, BOOL zAxis);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
xPos | float | — |
yPos | float | — |
zPos | float | — |
heading | float | — |
xAxis | BOOL | — |
yAxis | BOOL | — |
zAxis | BOOL | — |
Returns void
Usage
SetEntityCoordsAndHeading(entity, xPos, yPos, zPos, heading, xAxis, yAxis, zAxis)
-- always works, by hash
Citizen.InvokeNative(0x203BEFFDBE12E96A, entity, xPos, yPos, zPos, heading, xAxis, yAxis, zAxis)JavaScript and C#
SetEntityCoordsAndHeading(entity, xPos, yPos, zPos, heading, xAxis, yAxis, zAxis);
// by hash
Citizen.invokeNative('0x203BEFFDBE12E96A', entity, xPos + 0.0000001, yPos + 0.0000001, zPos + 0.0000001, heading + 0.0000001, xAxis, yAxis, zAxis);Function.Call((Hash)0x203BEFFDBE12E96A, entity, xPos, yPos, zPos, heading, xAxis, yAxis, zAxis);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.